Lead Game Programmer The lead programmer is ultimately in charge of all programming for the game. It is their job to make sure the various submodules of the game are being implemented properly and to keep track of development from a programming standpoint. A person in this role usually transitions from other aspects of game programming to this role after several years of experience. Despite the title, this person usually has less time for writing code than other programmers on the project as they are required to attend meetings and interface with the client or other leads on the game. However, the lead programmer is still expected to program at least some of the time and is also expected to be knowledgeable in most technical areas of the game. There is often considerable common ground in the role of technical director and lead programmer, such that the jobs are often covered by one person.
Seattle, Washington, United States of America Seattle is a seaport city on the west coast of the United States. It is the seat of King County, Washington. With an estimated 725,000 residents as of 2018, Seattle is the largest city in both the state of Washington and the Pacific Northwest region of North America. Seattle is home to the famous Space Needle, which formed part of the game Infamous Second Son from Seattle game developer Sucker Punch Productions. In fact, many major video game companies have their headquarters in Seattle including Microsoft, Nintendo of America and Valve. Seattle is also the birthplace of rock musician Jimi Hendrix, as well as the origin of the bands Nirvana, Pearl Jam, Soundgarden, Alice in Chains, Foo Fighters and the alternative rock movement grunge.
Seattle, United StatesNo salary specifiedByteDance Design
ONE Studio, with teams in Shenzhen, Beijing, and Shanghai, oversees the distribution and long-term operation of ByteDance's self-developed and licensed games in China and abroad. Our portfolio includes titles such as MARVEL SNAP, Ragnarok X...
Posted - 25 Sep 2026
Game Research & Development Intern, Engine Research
Bellevue, United StatesNo salary specifiedTencent Production
LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who w...
Posted - 26 Sep 2026
Tech Lead Engineer, Physical AI Infra
Seattle, United StatesNo salary specifiedByteDance Programming
The Infra-Compute division builds large-scale, highly available cloud and AI infrastructure that powers our public cloud offerings and internal products. Our US team develops technologies across AI training, inference, and agent infrastruct...
Posted - 26 Sep 2026
Tech Lead - Data Infrastructure Site Reliability
Seattle, United StatesNo salary specifiedByteDance Programming
Team Introduction: Our Site Reliability Engineering (SRE) team blends software and systems engineering to build and operate large-scale data infrastructure with high reliability and efficiency. We provide a dependable cloud environment that...
Posted - 04 Oct 2026
Tech Lead Research Scientist, Physical AI Infra
Seattle, United StatesNo salary specifiedByteDance Programming
The Infra-Compute division builds large-scale, highly available cloud and AI infrastructure that powers our public cloud offerings and internal products. Our US team develops technologies across AI training, inference, and agent infrastruct...
Posted - 26 Sep 2026
Tech Lead, Research Scientist - DPU & AI Infra
Seattle, United StatesNo salary specifiedByteDance Programming
About the Team The ByteDance DPU (Data Processing Unit) team is building the foundational computing infrastructure for ByteDance and Volcano Engine Public Cloud. Our mission is to advance the architecture, development, and research of next-...
Posted - 25 Sep 2026
Tech Lead Software Engineer - AI Compute Infrastructure
Seattle, United StatesNo salary specifiedByteDance Programming
About the Team The Inference Infrastructure team is the creator and open-source maintainer of AIBrix, a Kubernetes-native control plane for large-scale LLM inference. We are part of ByteDance's Core Compute Infrastructure organization, resp...
Posted - 12 Oct 2026
Tech Lead Cloud Site Reliability Engineer - DCS Cloud
Seattle, United StatesNo salary specifiedByteDance Programming
Our Infrastructure Engineering team supports the company's fast growth by building and operating hyper-scale datacenters, managing the life cycle of server fleet, providing cloud solutions, and developing various infrastructure services and...
Posted - 04 Sep 2026
Tech Lead / Principal Engineer, Creator Agent Algorithm Infrastructure
Seattle, United StatesNo salary specifiedByteDance Programming
The Arch-Global E-Commerce team develops large-scale recommendation, matching, and ranking algorithms for creator-commerce platforms, supports multiple teams such as Creator Marketplace, Creator Shop, and TikTok consumer experiences. We lev...
Posted - 10 Oct 2026
PC Publishing & PR Manager - Games
Seattle, United StatesNo salary specifiedByteDance Marketing
About the Team ONE Studio, with teams in Shenzhen, Beijing, and Shanghai, oversees the distribution and long-term operation of ByteDance's self-developed and licensed games in China and abroad. Our portfolio includes titles such as MARVEL S...
Posted - 01 Sep 2026